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Syllabus

The information contained on this page is designed to give students a representative example of material covered in the course. Any information related to course assignments, dates, or course materials is illustrative only. For a definitive list of materials, please check the online catalog 3-4 weeks before the course start date.

COMM 190: Gaming and Interactive Media

COMM 190 (GS) Gaming and Interactive Media (3 credits): Introduction to business and social aspects of interactive media, video game and simulations industries.


Overview | Objectives | Materials | Library | Technical Requirements | Course Requirements and Grading | Course Schedule | Academic Integrity | Accommodating Disabilities | Additional Policies

Overview

This course provides an introduction to the business operations, social aspects, future developments, and career opportunities in industries producing interactive digital media projects such as video games and simulations, and related products for education, medicine, business, military, and virtual environments. It also discusses how interactive media blend with, overlap, and affect the physical world.

Students will learn about industry structures, basic economics, business models, work flow, types of enterprises, job descriptions and opportunities, and explore legal and social implications. The course examines both domestic and global markets, and provides students with a factually and theoretically informed appreciation of these industries.

The course may build on a student’s personal and social experiences of these media, but it is not a course about playing or designing games, or mastering individual applications. No special knowledge or experience in playing video games, using “serious” games, or experiencing virtual worlds is required. The course will provide students with the foundation to make a well-informed choice about careers in this sector, and respond to their own natural curiosity about this pervasive part of modern life.

Topics to be covered include:

  • The industry from an historical perspective
  • The concepts of leisure, games, play, and story and their social roles
  • The evolution of the video game industry and its structure
  • Industry organization and scope, and evolving business models
  • Background on major companies, work flow, types of jobs, and evolving business models
  • Challenges and opportunities facing the video game industry
  • Transgressive content, including sexual content, violent content, and stereotypes
  • Impacts on children, including “video game addiction”
  • Legal and regulatory perspectives, ethical issues, and torts and crimes
  • End User License Agreements, Terms of Use, and User’s Rights
  • Intellectual Property and User Generated Content
  • Advertising, product placement, audience measurement, and sales
  • Evolving gaming technologies and new markets
  • Business, education, health, military, and other adaptations of “serious” games
  • The future, including the gamification of society and the virtualization of reality

At the discretion of the instructor, the list of topics may be amended or updated to respond to changing circumstances and the needs and interests of the class.


Course Objectives

After taking this course, students should be able to:

  • Describe the basic operating principles of the video game industry and changing perspectives in the field
  • Evaluate key business models and challenges facing the video game industry
  • Evaluate key business and policy issues currently being debated and addressed
  • Identify different types of job in the video game/interactive media industries
  • Locate sources for finding employment opportunities in the video game industry
  • Discuss the social and ethical dimensions of the video game/virtual reality industries
  • Compare research findings on the effects of age-inappropriate content in interactive media on children and adults, including addiction
  • Demonstrate an ability to correctly use professional jargon found in the video game industry
  • Have a deeper understanding and appreciation of a rising and complex media industry

Required Course Materials

Most World Campus courses require that students purchase materials (e.g., textbooks, specific software, etc.). To learn about how to order materials, please see the Course Materials page. You should check LionPATH approximately 3–4 weeks before the course begins for a list of required materials.


Library Resources

Many of the University Libraries resources can be utilized from a distance. Through the Libraries website, you can

  • access magazine, journal, and newspaper articles online using library databases;
  • borrow materials and have them delivered to your doorstep—or even your desktop;
  • get research help via email, chat, or phone using the Ask a Librarian service; and
  • much more. 

You must have an active Penn State Access Account to take full advantage of the Libraries' resources and service.  The Off-Campus Users page has additional information about these free services.


Technical Requirements

 
Software

Students are required to use Microsoft Office 2010 (or higher version).

One of the benefits of being a registered Penn State student is that you are eligible to receive educational discounts on many software titles. If you are interested in learning more about purchasing software through our affiliate vendor, please visit the Technology and Software page.

For this course we recommend the minimum World Campus technical requirements listed below:

Technical Requirements
Operating System

Canvas, Penn State's Learning Management System (LMS), supports most recent versions of Microsoft Windows and Apple Mac operating systems. 

To determine if your operating system is supported, please review Canvas' computer specifications.

Browser

Canvas supports the last two versions of every major browser release. It is highly recommended that you update to the newest version of whatever browser you are using.

Please note that Canvas does not support the use of Internet Explorer. Students and instructors should choose a different browser to use.   

To determine if your browser is supported, please review the list of Canvas Supported Browsers.


Note: Cookies must be enabled, and pop-up blockers should be configured to permit new windows from Penn State websites.
Additional Canvas Requirements For a list of software, hardware, and computer settings specifically required by the Canvas LMS, please review Canvas' computer specifications.
Additional Software

All Penn State students have access to Microsoft Office 365, including Microsoft Office applications such as Word, Excel, and PowerPoint.

Students will need a PDF reader, such as Adobe Reader.

Hardware

Monitor: Monitor capable of at least 1024 x 768 resolution
Audio: Microphone, Speakers
Camera (optional, recommended): Standard webcam - many courses may require a webcam for assignments or exam proctoring software.

Mobile Device (optional) The Canvas mobile app is available for versions of iOS and Android. To determine if your device is capable of using the Canvas Mobile App, please review the Canvas Mobile App Requirements.


Student Education Experience Questionnaire (SEEQ)

During the semester you will receive information for completing the Student Education Experience Questionnaire (SEEQ). Your participation is an opportunity to provide anonymous feedback on your learning experience. Your feedback is important because it allows us to understand your experience in this course and make changes to improve the learning experiences of future students. Please monitor email and course communications for links and availability dates.


If you need technical assistance at any point during the course, please contact the Service Desk.

For registration, advising, disability services, help with materials, exams, general problem solving, visit World Campus Student Services!


Course Requirements and Grading

 
Assignments

Here are the assignments and grading point values for COMM 190.

Milestone Assignments (6 @ 50 points each)
There are 6 Milestone Assignments in COMM 190. They help build toward the Final Project, due in Lesson 15. The lowest score of the 6 will be dropped.

End of Unit  Exams (3 @ 150 points each)
End of Unit Exams take place at the end of Lessons 5, 10, and 14. They are comprehesive for each of the units.

Lessons Quizzes (14 @ 10 points each)
Each lesson concludes with a quiz to help assess your mastery of the learning objectives.

Final Project (160 points)
The Final Project is due at the end of Lesson 15, and uses components of the Milestone Assingments as part of the project.

Course Assignment Point Values
AssignmentPointsTotalWhere

6 Milestone Assignments

6 @ 50 points each (lowest score dropped)250Lessons 3, 5, 7, 9, 10, 13
End of Unit Exams

3 @ 150 points each

450After Lessons 5, 10, and 14
Lesson Quizzes14 @ 10 points each140In each lesson
Final Project160 points160Lesson 15
 Total Points1000 

For more details on the assignments and requirements for the course, please see the “Getting Started” Lesson. Grading rubrics are also provided by clicking the “Grading Rubrics” link in Canvas.

 
Grading Policies

Specific grading criteria for course writing assignments is detailed in the Grading Rubric assessment (see the “Grading Rubrics” link in Canvas).

Written assignments (Reaction Posts and Discussions) will be evaluated on quality of writing and editing, organization, discussion, originality, relevance to the topic, and where appropriate, quality of research and/or links provided. Written assignments will also be evaluated on timeliness, appropriateness, clarity, content, and value of contribution, as judged by the Instructor.

The Instructor reserves the right to make reasonable adjustments to the assessment model based on experience and circumstances, including the use of accepted mathematical grading techniques. Any changes or modifications will be made known to the student as quickly as possible.

Grading Scale
Letter GradePercent
A94–100%
A-90–93.9%
B+87–89.9%
B84–86.9%
B-80–83.9%
C+77–79.9%
C70–76.9%
D60–69.9%
F0–59.9%

Lowest grades are not dropped. Final grades will not be rounded up.

 
Late Policy

Because timeliness is a key both for the class and in the outside world, Reaction Posts and Discussions submitted more than 24 hours past their due date will receive no credit. Assignments submitted within 24 hours past their due date will be penalized 20% of the final grade.

Exams that are not completed by their assigned deadlines will receive no credit, with no opportunity to make them up.

The only exception to the missed deadline policy stated above, would be extenuating circumstances beyond the student’s control (family emergency, health issues, natural disaster, etc.). In all cases however, the student must obtain University-approved documentation that verifies the excuse in order to make up any missed work.

 

Please refer to the University Grading Policy for Undergraduate Courses for additional information about University grading policies.

If, for reasons beyond the student's control, a student is prevented from completing a course within the prescribed time, the grade in that course may be deferred with the concurrence of the instructor. The symbol DF appears on the student's transcript until the course has been completed. Non-emergency permission for filing a deferred grade must be requested by the student before the beginning of the final examination period. In an emergency situation, an instructor can approve a deferred grade after the final exam period has started. Under emergency conditions during which the instructor is unavailable, authorization is required from one of the following: the dean of the college in which the candidate is enrolled; the executive director of the Division of Undergraduate Studies if the student is enrolled in that division or is a provisional student; or the campus chancellor of the student's associated Penn State campus.

For additional information please refer to the Deferring a Grade page.


Course Schedule

Note: All due dates reflect North American eastern time (ET).

Course Schedule
Lesson 1: Getting Started
Materials:
  • None
Assignments:
  1. Read Syllabus
  2. Complete Lesson 1 Quiz
Lesson 2: A History of Play and Videogames
Materials:
  • None
Assignments:
  1. Complete Lesson 2 Quiz
Lesson 3: Introduction to the Videogame Industry
Materials:
  • None
Assignments:
  1. Complete Lesson 3 Quiz
  2. Complete Milestone Assignment 1
Lesson 4: Businesses and Jobs in the Videogaming Industry
Materials:
  • None
Assignments:
  1. Complete Lesson 4 Quiz
Lesson 5: Labor Conditions & Workplace Culture in the VG Industry
Materials:
  • None
Assignments:
  1. Complete Lesson 5 Quiz
  2. Complete Milestone Assignment 2
Lesson 6: The Business of Game Development
Materials:
  • None
Assignments:
  1. Complete Lesson 6 Quiz
  2. Complete End of Unit 1 Exam
Lesson 7: Videogame Marketing & Advertising
Materials:
  • None
Assignments:
  1. Complete Lesson 7 Quiz
  2. Complete Milestone Assignment 3
Lesson 8: Sales & Distribution Platforms
Materials:
  • None
Assignments:
  1. Complete Lesson 8 Quiz
Lesson 9: Monetization Beyond Sales
Materials:
  • None
Assignments:
  1. Complete Lesson 9 Quiz
  2. Complete Milestone Assignment 4
Lesson 10: Getting Paid to Play (UGC, Esports, and Streaming)
Materials:
  • None
Assignments:
  1. Complete Lesson 10 Quiz
  2. Complete Milestone Assignment 5
Lesson 11: Introduction to Videogame Research
Materials:
  • None
Assignments:
  1. Complete Lesson 11 Quiz
  2. Complete End of Unit 2 Exam
Lesson 12: Positive Psychological & Social Effect of Videogames
Materials:
  • None
Assignments:
  1. Complete Lesson 12 Quiz
Lesson 13: Negative Effects of Videogames: Transgressive Content
Materials:
  • None
Assignments:
  1. Complete Lesson 13 Quiz
  2. Complete Milestone Assignment 6
Lesson 14: Negative Effects of Videogames: Ratings and Regulations
Materials:
  • None
Assignments:
  1. Complete Lesson 14 Quiz
Lesson 15: Final Exam
Materials:
  • None
Assignments:
  1. Complete End of Unit 3 Exam
  2. Complete and submit Final Project

Note: If you are planning to graduate this semester, please communicate your intent to graduate to your instructor. This will alert your instructor to the need to submit your final grade in time to meet the published graduation deadlines. For more information about graduation policies and deadlines, please go to the Graduation Information on the My Penn State Online Student Portal.

Formal instruction will end on the last day of class. Provided that you have an active Penn State Access Account user ID and password, you will continue to be able to access the course materials for one year, starting from the end date of the academic semester in which the course was offered (with the exception of library reserves and other external resources that may have a shorter archival period). After one year, you might be able to access the course based on the policies of the program or department offering the course material, up to a maximum of three years from the end date of the academic semester in which the course was offered. For more information, please review the University Course Archival Policy.


Academic Integrity

According to Penn State policy G-9: Academic Integrity , an academic integrity violation is “an intentional, unintentional, or attempted violation of course or assessment policies to gain an academic advantage or to advantage or disadvantage another student academically.” Unless your instructor tells you otherwise, you must complete all course work entirely on your own, using only sources that have been permitted by your instructor, and you may not assist other students with papers, quizzes, exams, or other assessments. If your instructor allows you to use ideas, images, or word phrases created by another person (e.g., from Course Hero or Chegg) or by generative technology, such as ChatGPT, you must identify their source. You may not submit false or fabricated information, use the same academic work for credit in multiple courses, or share instructional content. Students with questions about academic integrity should ask their instructor before submitting work.

Students facing allegations of academic misconduct may not drop/withdraw from the affected course unless they are cleared of wrongdoing (see G-9: Academic Integrity ). Attempted drops will be prevented or reversed, and students will be expected to complete course work and meet course deadlines. Students who are found responsible for academic integrity violations face academic outcomes, which can be severe, and put themselves at jeopardy for other outcomes which may include ineligibility for Dean’s List, pass/fail elections, and grade forgiveness. Students may also face consequences from their home/major program and/or The Schreyer Honors College.

How Academic Integrity Violations Are Handled
World Campus students are expected to act with civility and personal integrity; respect other students' dignity, rights, and property; and help create and maintain an environment in which all can succeed through the fruits of their own efforts. An environment of academic integrity is requisite to respect for oneself and others, as well as a civil community.

In cases where academic integrity is questioned, the Policy on Academic Integrity indicates that procedure requires an instructor to inform the student of the allegation. Procedures allow a student to accept or contest a charge. If a student chooses to contest a charge, the case will then be managed by the respective college or campus Academic Integrity Committee. If that committee recommends an administrative sanction (Formal Warning, Conduct Probation, Suspension, Expulsion), the claim will be referred to the Office of Student Accountability and Conflict Response.

All Penn State colleges abide by this Penn State policy, but review procedures may vary by college when academic dishonesty is suspected. Information about Penn State's academic integrity policy and college review procedures is included in the information that students receive upon enrolling in a course. To obtain that information in advance of enrolling in a course, please contact us by going to the Contacts & Help page .


Accommodating Disabilities

Penn State welcomes students with disabilities into the University's educational programs. Every Penn State campus has resources for students with disabilities. The Student Disability Resources (SDR) website provides contacts for disability services at every Penn State campus. For further information, please visit the SDR website.

In order to apply for reasonable accommodations, you must contact the appropriate disability resources office at the campus where you are officially enrolled, participate in an intake interview, and provide documentation based on the documentation guidelines. If the documentation supports your request for reasonable accommodations, your campus's disability resources office will provide you with an accommodation letter. Please share this letter with your instructors and discuss the accommodations with them as early in your courses as possible. You must follow this process for every semester that you request accommodations.


Additional Policies

For information about additional policies regarding Penn State Access Accounts; credit by examination; course tuition, fees, and refund schedules; and drops and withdrawals, please see the World Campus Student Center website.

Counseling and Psychological Services

If you have a crisis or safety concern, mental health services are available to you as a Penn State student. Crisis and emergency contacts are available, no matter where you are located:

Veterans and Military Personnel

Veterans and currently serving military personnel and/or dependents with unique circumstances (e.g., upcoming deployments, drill/duty requirements, VA appointments, etc.) are welcome and encouraged to communicate these, in advance if possible, to the instructor in the case that special arrangements need to be made.

Privacy Notice
In order to protect your privacy, course access is limited to those individuals who have direct responsibility for the quality of your educational experience. In addition to the instructor, a teaching assistant or college administrator may be provided access in order to ensure optimal faculty availability and access. World Campus technical staff may also be given access in order to resolve technical support issues.
Student Responsibilities and Conduct
  1. Students are responsible for online course content, taking notes, obtaining other materials provided by the instructor, taking tests (if applicable), and completing assignments as scheduled by the instructor.  As a general rule, students should plan on logging into the course at least three times per week and spending at least three hours per course credit per week on the course, e.g., if the course is three credits, the student should plan on spending at least 9-12 hours per week on the course, just as they would in a residence course.
  2. Students are responsible for keeping track of changes in the course syllabus made by the instructor throughout the semester.
  3. Students are responsible for monitoring their grades.
  4. Students must contact their instructor (and teammates when working on any collaborative learning assignments) as soon as possible if they anticipate missing long periods of online time due to events such as chronic illnesses, death in the family, business travel, or other appropriate events. The instructor will determine the minimal log on time and participation required in order to meet course responsibilities. In the event of other unforeseen conflicts, the instructor and student will arrive at a solution together.
    1. Requests for taking exams or submitting assignments after the due dates require documentation of events such as illness, family emergency, or a business-sanctioned activity.
    2. Conflicts with dates on which examinations or assignments are scheduled must be discussed with the instructor or TA prior to the date of the examination or assignment.
  5. Students are responsible for following appropriate netiquette (network etiquette) when communicating with their instructor and classmates. For reference, see the Academic Success Kit.
  6. Behaviors that disrupt other students’ learning are not acceptable and will be addressed by the instructor.
  7. For severe and chronic problems with student disruptive behavior, the following will be applied for resolution:
    1. Senate Committee on Student Life policy on managing classroom disruptions: Office of Student Accountability and Conflict Response.
    2. Penn State Principles
Report Bias

Penn State takes great pride to foster a diverse and inclusive environment for students, faculty, and staff. Acts of intolerance, discrimination, or harassment due to age, ancestry, color, disability, gender, gender identity, national origin, race, religious belief, sexual orientation, or veteran status are not tolerated and can be reported through Educational Equity via the Report Bias webpage.


Disclaimer: Please note that the specifics of this Course Syllabus are subject to change, and you will be responsible for abiding by any such changes. Your instructor will notify you of any changes.


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