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Syllabus

The information contained on this page is designed to give students a representative example of material covered in the course. Any information related to course assignments, dates, or course materials is illustrative only. For a definitive list of materials, please check the online catalog 3-4 weeks before the course start date.

INSYS 527 Designing Constructivist Learning Environments (3) Designing learning environments based on constructivist principles of learning that provide modeling, coaching, and scaffolding. Course Prerequisites:  Recommended (not required): INSYS/EDTEC 415; prior learning theory class.



Overview

This course emphasizes the design of learning environments based on constructivist principles of teaching and learning.  The role of technology in the design of learning environments has become a topic of great attention in educational research, technology, and practice. This is an active area of educational research, and, at this time, research strategies and analytical techniques are still evolving and expanding. The increasing number of design efforts and technology advances call for establishing more formalized approaches to design of learning environments. Course participants will work together to develop a better understanding of the principles involved in student-centered, constructivist learning. Participants will create “blueprint” designs of a variety of learning environments that are grounded in research and/or emerging theory of student-centered, constructivist learning.


Course Objectives

  • Course participants will work together to develop a better understanding of the principles involved in student-centered, constructivist learning.
  • Participants will create “blueprint” designs of a variety of learning environments that are grounded in research and/or emerging theory of student-centered, constructivist learning.

Required Course Materials

No textbooks or other materials to purchase. The following titles are optional:

Readings for the course are available on electronic reserve from the PSU library or as links from the course website. The readings are drawn from four primary books:

Sawyer, K. (Ed.).  (2014). The Cambridge Handbook of The Learning Sciences (2nd Ed.).  New York, NY: Cambridge University Press.

Jonassen, D., & Land, S.M. (Eds.) (2012). Theoretical foundations of learning environments, 2nd Edition.  London, UK: Routledge.

Mouza, C., & Lavigne, N. (2013).  Emerging technologies for the classroom: A learning sciences perspective.  New York: Springer. DOI: 10.1007/978-1-4614-4696-5_9.

Reigeluth, C. (Ed.) (1999).  Instructional-design theories and models: A new paradigm of instructional theory: Volume II.  Mahwah, NJ: Erlbaum.

If you plan to purchase your own book for the course, I recommend purchase of the The Cambridge Handbook of the Learning Sciences, as it overlaps with other residential program doctoral core texts.

Using the Library

Many of the University Libraries resources can be utilized from a distance. Through the Libraries website, you can

  • access magazine, journal, and newspaper articles online using library databases;
  • borrow materials and have them delivered to your doorstep—or even your desktop;
  • get research help via email, chat, or phone using the Ask a Librarian service; and
  • much more. 

You must have an active Penn State Access Account to take full advantage of the Libraries' resources and service.  The Off-Campus Users page has additional information about these free services.

Most World Campus courses require that students purchase materials (e.g., textbooks, specific software, etc.). To learn about how to order materials, please see the Course Materials page. You should check LionPATH approximately 3–4 weeks before the course begins for a list of required materials.

Technical Requirements

Technical Requirements
Operating System

Canvas, Penn State's Learning Management System (LMS), supports most recent versions of Microsoft Windows and Apple Mac operating systems. 

To determine if your operating system is supported, please review Canvas' computer specifications.

Browser

Canvas supports the last two versions of every major browser release. It is highly recommended that you update to the newest version of whatever browser you are using.

Please note that Canvas does not support the use of Internet Explorer. Students and instructors should choose a different browser to use.   

To determine if your browser is supported, please review the list of Canvas Supported Browsers.


Note: Cookies must be enabled, and pop-up blockers should be configured to permit new windows from Penn State websites.
Additional Canvas Requirements For a list of software, hardware, and computer settings specifically required by the Canvas LMS, please review Canvas' computer specifications.
Additional Software

All Penn State students have access to Microsoft Office 365, including Microsoft Office applications such as Word, Excel, and PowerPoint.

Students will need a PDF reader, such as Adobe Reader.

Hardware

Monitor: Monitor capable of at least 1024 x 768 resolution
Audio: Microphone, Speakers
Camera (optional, recommended): Standard webcam - many courses may require a webcam for assignments or exam proctoring software.

Mobile Device (optional) The Canvas mobile app is available for versions of iOS and Android. To determine if your device is capable of using the Canvas Mobile App, please review the Canvas Mobile App Requirements.


Student Education Experience Questionnaire (SEEQ)

During the semester you will receive information for completing the Student Education Experience Questionnaire (SEEQ). Your participation is an opportunity to provide anonymous feedback on your learning experience. Your feedback is important because it allows us to understand your experience in this course and make changes to improve the learning experiences of future students. Please monitor email and course communications for links and availability dates.


If you need technical assistance at any point during the course, please contact the Service Desk.

For registration, advising, disability services, help with materials, exams, general problem solving, visit World Campus Student Services!


Course Requirements and Grading

Descriptions of each element, as well as evaluation criteria, will be provided throughout the course. The dates listed for assignments may change as the semester progresses.  Nonetheless, I expect assignments to be completed on time.  My standard policy regarding late assignments for course projects is 10% penalty for late assignments turned in within 1 week of due date and 50% penalty for assignments turned in thereafter until the end of the course (defined as the last regular class session).  Final projects turned in more than 24 hours late will be assigned a 10% penalty and those turned in one week or more late will be given a 50% penalty. However, any exceptions to this policy are made at my discretion. If you have conflicts, or something unexpected arises, do no hesitate to call me, and we’ll arrive at a solution together. Given the peer interactions required for many of the lessons, if you are ill or have a serious problem that prevents your completing an assignment on time, please contact me prior to the class/due date to discuss alternatives. 

Students with incomplete assignments at the end of the course will be given the earned final grade. Incomplete or deferred grades (DF’s) will not be given except under extenuating circumstances that are discussed with the instructor prior to assignment of final grades.

As a reminder, the University has a policy on academic honesty. You are expected to abide by the procedures set forth in the document. If you would like to see a copy, please ask.

Any student in this course who has a disability that may prevent him or her from fully demonstrating his or her abilities should contact me personally as soon as possible, so we can discuss accommodations necessary to ensure full participation and facilitate your educational opportunity.

Course Requirements

Course assignments have been developed to engage class members in critical examination of issues, tools, literature, and design of constructivist learning environments.  Combined course assignments are worth 100 points. (A=95-100; A-=90-94; B+=87-89; B=83-86; B- = 80-82; C=70-79; D=65-69; F=<64.

Course Requirements

Requirement

Point Value

Due Date (subject to change)

Class participation:

  • Reading Summaries
  • Reading Reflection Questions
  • Discussion board assignments
  • Peer reviews

40

Throughout the course

4 Design Blueprints

60

Modules 5, 7, 10, 13

Total 100 points  
Weekly Participation:

Participation in class is necessary and expected by all class members. Participation will be assessed through a variety of ongoing course activities, including reading reflections, discussions, and peer reviews of design work.

Design Blueprints:

Students will work alone or in small groups to create an instructional design blueprint (i.e., an extended lessons plan connecting theory and design) for selected theoretical models explored during this course; as a class, we will conduct constructive critiques of each others' products and respond reflectively.

Writing Standards:

All written work should be of academic quality. Proofread your papers before turning them in. Format the references according to the APA standards.

Course Schedule
  • Course Length: 13 weeks
Unit 1: Foundations
Orientation: Exploring CANVAS and Getting Started

Readings:

None

Assignments:

  1. Complete introductions.

  2. Explore course website.

  3. Google Drive Assignment Submission Practice

 Lesson 1: Constructivist Perspectives on Learning Theory (Part 1)

Readings:

  • Chapter 1: "Learning: From Speculation to Science," from How People Learn: Brain, Mind, Experience, and School, by Bransford, Brown, and Cocking.
  • Chapter 3: "Learning and Transfer," from How People Learn: Brain, Mind, Experience, and School, by Bransford, Brown, and Cocking. 
  • Chapter 1: "Introduction: The New Science of Learning," from The Cambridge Handbook of the Learning Sciences (2nd Ed), by Sawyer. 

Assignments:

  1. Summary of Readings
  2. Reading Reflection Question
  3. Discussion Post
 Lesson 2: Learning Theory (Part 2) Socio-Cultural Perspectives

Readings:

  • Chapter 2: "From Practice Fields to Communities of Practice," in From Practice Fields to Communities of Practice, by Barab and Duffy. (available in Library eReserves)
  • Chapter 11: "What Is a Community of Practice and How Can We Support It?" by Hoadley from Theoretical Foundations of Learning Environments (2nd. ed., pp. 286–300). (available in Library eReserves)
  • Chapter 34: "Learning as a Cultural Process: Achieving Equity Through Diversity," by Nasir, Rosebery, Warren, and Lee, from The Cambridge Handbook of the Learning Sciences (2nd ed.).
  • Please also read and watch the following supplemental resources:
    • A historical paper on the topic (not required). Situated Cognition and the Culture of Learning
 by Brown, Collins, and Duguid. 
    • Video: What Is Situated Learning? by Etienne Wenger  
    • Video: Situated Learning and Communities of Practice by Etienne Wenger

Assignments:

  1. Summary of Readings
  2. Reading Reflection Question
  3. Discussion Post
 Lesson 3: Introduction to Learner-Centered Perspectives with Emerging Technologies

Readings:

  • Chapter 1: "Student-Centered Learning Environments," by Susan Land, Michael Hannafin, and Kevin Oliver, from Theoretical Foundations of Learning Environments (2nd ed.). (available in Library eReserves)
  • Chapter 1: "Introduction to Emerging Technologies for the Classroom: A Learning Sciences Perspective," by Chrystalla Mouza and Nancy Lavigne, from Explorations in the Learning Sciences, Instructional Systems, and Performance Technologies: Emerging Technologies for the Classroom, A Learning Sciences Perspective.

Assignments:

  1. Summary of Readings
  2. Discussion Post
Unit 2: Blueprint Design Activities
 Lesson 4: Designing for Understanding

Readings:

  • Chapter 5: "Teaching and Learning for Understanding," by David Perkins and Chris Unger, from Instructional-Design Theories and Models: A New Paradigm of Instructional Theory (3rd ed., p. 91–114).    
    • You may also read more about the project here: http://www.pz.harvard.edu/projects/teaching-for-understanding  
  • Chapter 15: "Problem-Based Learning," by Jingyan Lu, Susan Bridges, and Cindy Hmelo-Silver, from The Cambridge Handbook of the Learning Sciences. 

Assignments:

  1. Summary of Readings
  2. Discussion Post
 Lesson 5: Work on Design Blueprints

Readings:

  • None

Assignments:

  1. Post design blueprint to discussion board (due Tuesday 11:59 p.m.)
  2. Provide peer reviews of others' design blueprints (due Friday 11:59 p.m.)
 Lesson 6: Designing for Mobile/Augmented Reality Learning

Readings:

Read the following chapters:

  • Chapter 25: "Mobile Learning," by M. Sharples and R. Pea, from The Cambridge Handbook of the Learning Sciences.
  • Chapter 59: "Augmented Reality Teaching and Learning," by M. Dunleavy and C. Dede, from The Handbook of Research for Educational Communications and Technology (4th ed.).

Then choose one from this list:

  • Land, S., Smith, B., & Zimmerman, H. (2013). Mobile technologies as tools for augmenting observations and reflections in everyday informal environments. In M. Spector, B. Lockee, S. Smaldino, & M. Herring (Eds.), Learning, problem solving, and mindtools: Essays in honor of David H. Jonassen. New York: Routledge. (available in Library eReserves)

    Abstract: This chapter explores mobile technologies that can be integrated into everyday spaces or experiences to encourage more deliberate reflection and learning. We present three cases of designs for learning outside of school that used mobile technologies (digital cameras, iPod/iPads, augmented reality) as tools to enable reflection on everyday events, experiences, and places. (available in Library eReserves)
  • Dunleavy, M. (2014). Design principles for augmented learning. TechTrends, 58(1), 28–34. 

    Abstract: Augmented reality is an emerging technology that utilizes mobile, context-aware devices (e.g., smartphones, tablets) that enable participants to interact with digital information embedded within the physical environment. This overview of design principles focuses on specific strategies that instructional designers can use to develop AR learning experiences. A review of the literature reveals the following three design principles as instructive: 1. Enable and then challenge (challenge): 2. Drive by gamified story (fantasy); and 3. See the unseen (curiosity). These design principles can also be viewed as an attempt to either leverage the unique affordances of AR or minimize the limitations of the medium as reported in the literature (Dunleavy & Dede, 2014). As the field matures and more research teams explore the potential of AR to enhance teaching and learning, it will be critical to determine the design techniques that optimize the unique affordances of AR, minimize the limitations of the medium, and ultimately enhance learning across the curriculum.
  • Looi, C.-K., Zhang, B., Chen, W., Seow, P., Chia, G., Norris, C., & Soloway, E. (2010). 1:1 mobile inquiry learning experience for primary science students: A study of learning effectiveness. Journal of Computer Assisted Learning, 27(3), 269–287. Available at http://edu.nju.edu.cn/zbh/upFiles/download/2012010351477281.pdf

    Abstract: This paper presents the findings of a research project in which we transformed a primary (grade) 3 science curriculum for delivery via mobile technologies, and a teacher enacted the lessons over the 2009 academic year in a class in a primary school in Singapore. The students had a total of 21 weeks of the mobilized lessons in science, which were co-designed by teachers and researchers by tapping into the affordances of mobile technologies for supporting inquiry learning in and outside of class. We examine the learning effectiveness of the enacted mobilized science curriculum. The results show that among the six mixed-ability classes in primary (grade) 3 in the school, the experimental class performed better than other classes as measured by traditional assessments in the science subject. With mobilized lessons, students were found to learn science in personal, deep and engaging ways as well as developed positive attitudes towards mobile learning.

Assignments:

  1. Summary of Readings
  2. Browse example projects
 Lesson 7: Work on Design Blueprints

Readings:

  • None

Assignments:

  1. Post design blueprint to discussion board (due Tuesday 11:59 p.m.)
  2. Provide peer reviews of others' design blueprints (due Friday 11:59 p.m.)
 Lesson 8: Constructionist Learning Part 1: Digital fabrication, making and tangible design
 

Readings:

  • Chapter 3: "Constructionism," by Kafai, in R.K. Sawyer’s (Ed.) Cambridge Handbook of the Learning Sciences (1st ed.).
  • Halverson, E., & Sheridan, K. (2014, December). The Maker Movement in Education. Harvard Educational Review.
  • Choose one reading from the list, based on your interest:
    • Learning in the making: A comparative case study of 3 maker spaces(Sheridan et al., 2014). Harvard Educational Review (Dec. 2014)
    • Electronic textiles as disruptive designs: Supporting and challenging maker activities in schools. (Kafai, Y., Fields, D., & Searle, K., 2014, Harvard Educational Review (Dec 2014).
    • Teaching Engineering Design with Digital Fabrication: Imagining, refining, and creating ideas.  (Chiu et al., 2013 from Mouza text).

Assignments:

  1. Summary of Readings
 Lesson 9: Constructionist Learning, Part 2: Project-based learning cycles

Readings:

  • Chapter 9: "Teaching and Learning for Understanding," by Daniel Schwartz and colleagues, from Toward the Development of Flexibly Adaptive Instructional Designs. (available in Library eReserves)
  • Chapter 14: "Project-Based Learning," by Joseph Krajcik and Namsoo Shin, in Cambridge Handbook of the Learning Sciences (2nd ed.). 

Assignments:

  1. Summary of Readings
  2. Reading Reflections Question
 Lesson 10: Work on Design Blueprints

Readings:

  • None

Assignments:

  1. Post design blueprint to discussion board (due Tuesday 11:59 p.m.)
  2. Provide peer reviews of others' design blueprints (due Friday 11:59 p.m.)
 Lesson 11: Learning Communities

Readings:

  • Chapter 7: "Supporting Collaborative Knowledge Construction With Web 2.0 Technologies," by Slotta and Najafi, in Emerging Technologies for the Classroom: A Learning Sciences Perspective.
  • Chapter 9: "Like, Comment, Share: Collaboration and Civic Engagement Within Social Network Sites" by Greenhow and Lee, in Emerging Technologies for the Classroom: A Learning Sciences Perspective.
  • Choose one of the following, based on your interest, to review perspectives on Web 2.0 or social media technologies as mediators of learning communities. The articles describe various conceptions of learning communities, Web 2.0 projects, or example projects. An excerpt or abstract is provided for each article:  
       
    • Dede, C. (2004). Distributed-Learning Communities as a Model for Educating Teachers. In R. Ferdig et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2004 (pp. 3–12). Chesapeake, VA: AACE.

Abstract: Emerging devices, tools, media, and virtual environments offer opportunities for creating new types of learning communities for students and teachers. The defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. Transformational learning of 21st century skills requires a strategy of infusing learning communities throughout students' lives, orchestrating the contributions of many knowledge sources embedded in real world settings outside of schools—but with teachers still in a central role as facilitators and interpreters. Such distributed-learning communities have many implications for teacher education, induction, and professional development. To accomplish major changes in teacher preparation, induction, and professional development, we must "walk our talk." If we believe that teaching should move towards educational models such as distributed-learning communities, then we should base its initiatives on similar processes, so that the medium of change reinforces the methods.

  • Brown, J. S., & Adler, R. P. (2008). Minds on Fire: Open education, the long tail, and learning 2.0. Educause Review, (Jan-Feb), p. 17–32

Excerpt: The latest evolution of the Internet, the so-called Web 2.0, has blurred the line between producers and consumers of content and has shifted attention from access to information toward access to other people. New kinds of online resources—such as social networking sites, blogs, wikis, and virtual communities—have allowed people with common interests to meet, share ideas, and collaborate in innovative ways. Indeed, the Web 2.0 is creating a new kind of participatory medium that is ideal for supporting multiple modes of learning.

  • Lewis, S., Pea, R., & Rosen, J. (2010). Beyond participation to co-creation of meaning: Mobile social media in generative learning communities. Social Science Information, 49 (3), pp. 1–19. doi: 10.1177/0539018410370726 (article available in course Library Reserves.)

Abstract: Digital social media is dramatically changing the social landscape and the ways in which we understand "participation." As youth embraces these dynamic yet highly scripted forms of mediated social interaction, educators have struggled to find ways to harness these new participatory forms to support learning. This article considers the interactive structures and frameworks that underlie much of "Web 2.0" participatory media, and proposes that theories of social learning and action could greatly inform the design of participatory media applications to support learning. We propose engaging the potential of mediated social interaction to foster "generative learning communities" and describe an informal learning social media application under development known as "Mobltz"—embracing concepts of "mobile media blitz" with the intentional emphasis on the syllable "mob." The application is an attempt to bring guidance from what social science knows about learning and human development to craft interactional affordances based on sharing of meaning and experiences.

Assignments:

  1. Summary of Readings
 Lesson 12: Work on Design Blueprint

Readings:

  • None

Assignments:

 
 Lesson 13: Submit Final Blueprints and Final Course Reflection

Readings:

  • None

Assignments:

  1. Post design blueprint to discussion board.

Note: If you are planning to graduate this semester, please communicate your intent to graduate to your instructor. This will alert your instructor to the need to submit your final grade in time to meet the published graduation deadlines. For more information about graduation policies and deadlines, please go to the Graduation Information on the My Penn State Online Student Portal.


Academic Integrity

According to Penn State policy G-9: Academic Integrity , an academic integrity violation is “an intentional, unintentional, or attempted violation of course or assessment policies to gain an academic advantage or to advantage or disadvantage another student academically.” Unless your instructor tells you otherwise, you must complete all course work entirely on your own, using only sources that have been permitted by your instructor, and you may not assist other students with papers, quizzes, exams, or other assessments. If your instructor allows you to use ideas, images, or word phrases created by another person (e.g., from Course Hero or Chegg) or by generative technology, such as ChatGPT, you must identify their source. You may not submit false or fabricated information, use the same academic work for credit in multiple courses, or share instructional content. Students with questions about academic integrity should ask their instructor before submitting work.

Students facing allegations of academic misconduct may not drop/withdraw from the affected course unless they are cleared of wrongdoing (see G-9: Academic Integrity ). Attempted drops will be prevented or reversed, and students will be expected to complete course work and meet course deadlines. Students who are found responsible for academic integrity violations face academic outcomes, which can be severe, and put themselves at jeopardy for other outcomes which may include ineligibility for Dean’s List, pass/fail elections, and grade forgiveness. Students may also face consequences from their home/major program and/or The Schreyer Honors College.

How Academic Integrity Violations Are Handled
World Campus students are expected to act with civility and personal integrity; respect other students' dignity, rights, and property; and help create and maintain an environment in which all can succeed through the fruits of their own efforts. An environment of academic integrity is requisite to respect for oneself and others, as well as a civil community.

In cases where academic integrity is questioned, the Policy on Academic Integrity indicates that procedure requires an instructor to inform the student of the allegation. Procedures allow a student to accept or contest a charge. If a student chooses to contest a charge, the case will then be managed by the respective college or campus Academic Integrity Committee. If that committee recommends an administrative sanction (Formal Warning, Conduct Probation, Suspension, Expulsion), the claim will be referred to the Office of Student Accountability and Conflict Response.

All Penn State colleges abide by this Penn State policy, but review procedures may vary by college when academic dishonesty is suspected. Information about Penn State's academic integrity policy and college review procedures is included in the information that students receive upon enrolling in a course. To obtain that information in advance of enrolling in a course, please contact us by going to the Contacts & Help page .


Course Policies

Penn State welcomes students with disabilities into the University's educational programs. Every Penn State campus has resources for students with disabilities. The Student Disability Resources (SDR) website provides contacts for disability services at every Penn State campus. For further information, please visit the SDR website.

In order to apply for reasonable accommodations, you must contact the appropriate disability resources office at the campus where you are officially enrolled, participate in an intake interview, and provide documentation based on the documentation guidelines. If the documentation supports your request for reasonable accommodations, your campus's disability resources office will provide you with an accommodation letter. Please share this letter with your instructors and discuss the accommodations with them as early in your courses as possible. You must follow this process for every semester that you request accommodations.

All students in "Registration Not Complete" status must resolve issues on or before the 10th day after classes begin. Students who do not complete registration by paying tuition and fees by this deadline will not be able to remain in nursing clinical courses. University policy on completing registration can be found at the Completing your Registration page

For procedures pertaining to a range of concerns and disagreements involving graduate students and other members of the University community (e.g, faculty, staff, or undergraduate student), please see the Procedures for Resolution of Problems (Appendix II) website.

For information about additional policies regarding Penn State Access Accounts; credit by examination; course tuition, fees, and refund schedules; and drops and withdrawals, please see the World Campus Student Center website.


Disclaimer: Please note that the specifics of this Course Syllabus are subject to change, and you will be responsible for abiding by any such changes. Your instructor will notify you of any changes.


 


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